Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, theres never been a better
Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, theres never been a better time to join the party! And if youre a fan of Critical Role and Dimension 20, then this heres a bet thatll sure to pay off.
Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell…but each step forward comes at a horrible cost. And the deeper they go the closer they get the higher a price theyll pay.
And if they can secure the Bell, surely then the worst will be over, right? Surely theyll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? Theyre so close to the end, after all, and theyve gone through so much to get this far. There cant possibly be any further surprises in store
Paperback | 272 pages | 6.08″ x 9.08″
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